I also want to point out, I even try using some crazy editor and I tried a few suggestions on turning things on and off. So I want to post and try to figure out how to keep her alive. Worse of all, on the forums there are suggestions, which I have done, but she still keeps dying. She is the only squad member that I can not figure out how to keep alive. I then played Mass Effect 3 and broke it off and romanced someone else in Mass Effect 3 and I spoke to her three times, gave her assets, and warned her about Kai Leng and quickly go to sanctuary and no matter how I deal with her dad she dies. Lastly, my third play thru I did romance her in Mass Effect 2 and made sure she was loyal and survived. I again spoke to her three times, gave her assets, and warned her about Kai Leng and quickly go to sanctuary and no matter how I deal with her dad she dies. There's a modified version of the Gibbed ME2 editor that's a bit more in-depth and user friendly. Likewise, on my second and third play thru I romanced her in Mass Effect 2 and told her I was interested still. You can download an ME2 save that's similar to your original save (in my case, a Paragon FemShep who romanced Garrus in 2) and edit it with an ME2 editor (had to change from Kaiden dead to Ashley dead, amongst other things) then import. Some people have reported Wrex being alive in ME3, but dead in ME2, caused by a glitch in. She was loyal and not romanced in Mass Effect 2, and survived. Some weird shit happens with certain save editors, so I really doubt it would 'revert' to a default save. This page is a reference for War Assets IDs in Mass Effect 3 as seen in Gibbed's Mass Effect 3 Save Editor (Raw>Squad>Player>GAW Assets). I have a game where I NEVER romanced Miranda and spoke to her three times, gave her assets, and warned her about Kai Leng and quickly go to sanctuary and no matter how I deal with her dad she dies. Forums: Index > Watercooler > Mass Effect 3 GAWAsset Collection. wait for the DLC to start popping up and try again. but I never really tried to save her, after I read all the theories (this was back on the first few days). Before the New PC I did play Mass Effect 3 and she did die. However, I am having problems with saving Miranda in Mass Effect 3. If you kept Wrex alive on Virmire in Mass Effect 1, hell play a big part in this mission, same goes for Mordin, providing he survived the Suicide Mission. I recently bought a new PC rig and have decided to re-play my Mass Effect 3.
0 Comments
MOB: Mobility, mainly affects how fast a character gets to their turn during battle, and to a certain degree affects your evasion. STR: Strength, mainly affects the power of your Sword and Martial Art techs.ĭEF: Defense, higher defense = less damage taken. JP: Magic Points (Jutsu Points in Japanese), same as WP but for magic spells. WP: Weapon Points (Waza Points in Japanese), this is the pool of points that your weapon techs will drain from, think MP but for weapon techs. As long as you have LP left, they will recover full HP after battle, and during battle, they can still be revived as long as they still have LP. If your character loses all their HP, they lose 1 LP, and any hit they take while their hp is 0, they will lose 1 more LP. LP: Life Points, this a stat found in most SaGa games. HP: Hit Points, once this hits 0, a character will be knocked out, but any healing spell/item will get them back up, there is no fixed "revive" item/spell, just any healing spell will do. For the most part, each stat does exactly what its name says, though because this is a SaGa game, most stats will also have secondary effects that you don't need to care about (I won't mention them since that would take too long to explain), unless you are really want to min-max the game or if you're doing speedruns, but nothing you should care about if you're playing the game casually. Luckily, the explosion of 1x11 was also a big help. The final big Chupacabra tires and X1 drivetrain. The low tire pressure and big contact patch would make it climb fantastically. It’s light, corners great and provides the Stache with a 30.4” effective wheel size (when people ask me if I’m riding a 29er, I say "no, it’s a 31er"). They came up with the 3-inch, 870-gram Chupacabra (goat sucker) tire - another big win for the bike. Trek then went to work with their internal Bontrager label to develop a light, fast-rolling tire specifically for the Stache. For an outlier bike that wasn't going to represent millions of units, whatever came out of that request wouldn't be a Trek exclusive, but the Stache became the impetus for Manitou's Magnum fork and Sun’s 650-gram Mulefüt rim. They told Sun about the project (now called Stache Mark 1) and asked if they could develop a suspension fork and wide 50mm rims for the project bike. In 2013 Trek met with Sun, the parent company of Manitou and Hays. Normal drivetrain, beefy tires and svelte tubing. The Weird V2 represented solid progress, though not yet a total slam-dunk. The team had ridden the Surly Krampus, which didn’t really feel like a trail bike – but they found the Krampus' Knard tires softened the ride and widened the wheelbase. Then, according to Ted, late in the summer of 2012 Trek got Surly’s wide Knard tires onto their prototype - which provided a real a-ha moment. Also, while the playfulness was nice, keeping the stable, high-speed tracking of a longer wheelbase would be desirable. They needed to figure out how to cush it out a bit. They found the short chainstays sat you right over the rear axle, which was good, but also made the ride harsh. Travis has been a long time believer in 29, 29+ and thinks deeply about the dynamics of rim width, tires and frame design. Through that summer, the two bounced ideas off each other. Travis is a former pro racer, key product tester, mountain bike hall-of-fame inductee and now helps run Trek’s testing program. Regardless, Ted had a few valuable lessons and moved the project forward. The V1 was exciting, but not perfect - and nobody at Trek was really quite sure what to do with that kind of bike. Though you’ll find that at most bike companies. Trek understands the importance of having engineers and designers who are also skilled riders. Internal test riding started with mostly engineers (led by Ted) and product people. Trek Photo (note the 10-speed cassette, chainguide, and normal tires) Jarod completed the V1 prototype in the spring of 2012. According to Ted, he’s one of the best alloy welders around. Jarod Brown started at Trek on the manufacturing floor in the mid 90’s welding Y-Bike rear triangles and is now Trek’s go-to guy for aluminum fabrication. Trek (like all manufacturers) has an in-house proto shop dedicated to fabricating new stuff. Working a little on paper and natively in 3D CAD (Solidworks, if you care), Ted created created something with 420mm chainstays and a steep seat tube which he thought “worked." He sent those initial plans over to Jarod Brown for internal prototype. Short chainstays hadn’t yet become the fashion, and many 29ers still suffered from a tractor-y, disconnected feel and XC tunnel vision. Ted’s initial goal for project weird was to craft an ultra-short chainstay 29er trail bike. (If you want to jump right to the ride report, go ahead, but this is wicked interesting) Ted Alsop, Trek’s lead engineer on the Stache, was kind enough to lay out the bike's development cycle for TGR. The Stache began as Trek’s ‘Project Weird’ R&D test-bed in early 2012 and evolved, via confluence of design, process, fortuitous events and serendipity, into the category-killing winner it is today. rex costumeĬheck out these stories, our fun fact, and dinosaur of the day Apatosaurus in episode 161 of the I Know Dino Podcast! I Know Dino Podcast Show Notes: Apatosaurus (Episode 161) A dad in Louisiana embarrassed his daughter by greeting her school bus in an inflatable T.Dinosaur park sim game Prehistoric Kingdom has a demo on Steam.The New York Times published a favorable review of Timeless: Diego and the Rangers of the Vastlantic, by Arman Baltazar.Artist and author Dougal Dixon brought to life a group of kid’s dinosaur drawings.Students in Pennsylvania got to learn about dinosaurs from a 10-foot tall Anzu wyleie from the Carnegie Museum of Natural History.Lizzardro Museum in Elmhurst, Illinois is hosting Dinosaur Bingo on January 13.Dinosaurs Around the World is at Imagination Station in Ohio from now until January 15.The Cranbrook Institute of Science in Bloomfield Hills, Michigan has a new exhibit, Dinosaurs and Fossils.Julia McHugh, curator of paleontology at the Museums of Western Colorado Jurassic Files posted an interview with Dr.Dippy the Diplodocus is getting feet as part of his restoration process.Vandals in Inverloch, Australia, have damaged a 115-million year old dinosaur footprint.10-year-old Kenyon Roberts is on a quest to change Utah’s state fossil from Allosaurus to Utahraptor.Almas ukhaa, a troodontid from Mongolia, is the 42nd dinosaur of the year was described. Utahraptor By Emily Willoughby (Own work), via Wikimedia Commons The Resident Evil and Devil May Cry creator has admitted to this fact on numerous occasions and it is clear to see in its gameplay.įrom its lock-on focused combat to Amaterasu herself being accompanied by a tiny fairy-like guide, Okami was very much the PlayStation 2’s answer to The Legend of Zelda: Ocarina of Time or The Wind Waker. The game’s director, Hideki Kamiya, was not shy to discuss the massive impact that Nintendo’s Zelda franchise had on Okami. Okami also came at a time when interest in Japanese culture was at an all-time high, with the widespread use of the internet and mainstream inclusion of Japanese anime and video games really making Okami a true ambassador of ancient Japanese culture and folklore. It also served as a sort of swansong for the system, as the PlayStation 3’s release came soon after. This made Okami one of the most visually appealing games on the PlayStation 2, one that provided a breath of fresh air when compared to more realistic games at the time. This came at a time when cel-shaded graphics were in vogue in the wider gaming industry, with games like Jet Set Radio and The Legend of Zelda: The Wind Waker paving the way for Okami’s more traditional take on the aesthetic. The game is rendered in a beautiful, paintbrush art style that evokes the ink wash painting style that was predominant in ancient China and Japan. Players must travel the world around them as the eight-headed demon Orochi is resurrected and curses the land of Nippon. Set in ancient Japan, Okami had players in control of the goddess Amaterasu in her wolf form. Similar to the process that ensures the website you’re logging into is actually the site you expected, apps are “signed” by their developers with certificates that are confirmed by the OS before an app can launch. Signed, Sealed, NotarizedĪnother source of consternation among Mac newbies is what can sometimes seem like an endless barrage of notifications and requests to approve application permissions. Nothing on the drive is readable without unlocking the encryption, including the data necessary to boot the Mac, which causes the “double log-in” situation that can catch new Mac users unawares. Even if the user leaves FileVault turned off, the drive data is still encrypted but only with the hardware ID, so the data can only be read by the machine it was originally installed on. The actual encryption process combines the user’s authentication information and a unique hardware ID built into the M1, so FileVault volumes can’t easily be removed or cloned to a different machine to decrypt. Other encryption schemes require the system’s CPU to perform the encoding and decoding and have to balance securing data on the drive with not slowing down operations. (Removable disks are encrypted in a different manner that doesn’t involve the Secure Enclave). With processing power dedicated to encryption, the Secure Enclave’s AES Engine enables FileVault-built-in disk encryption-to encrypt everything on the internal drive on the fly. The subsystem also provides encrypted output to the OS and apps without exposing the keys used to encrypt the data. TouchID gets back either a “yes” or “no” so the stored fingerprint never leaves the enclave. When you need to authenticate with TouchID for instance, the scan data is sent into the Secure Enclave, where it’s compared against what is stored there. This includes biometrics data, the user’s fingerprint, and face scans in the case of iPhones. This is where any sensitive data resides while the Mac is running, instead of being loaded into RAM or stored unencrypted on disk. The latest generation of Macs run on an Apple-designed chip, based on the same ARM architecture used in phones, tablets, and, well, pretty much everything that’s not a computer in the traditional sense.īuilt into that processor, the M1, is what’s called the Secure Enclave-what in previous generation Intel Macs was the T2, a separate system-on-a-chip (SoC). Securing an operating system against threats goes deeper than software it starts by securing the hardware. Before delving into any of those though, I should start by examining what Apple has built into the current macOS to protect its users and their data from harm. Other aspects of Apple’s hardware and software design legacy will be topics for future posts in this series. Historically, a contributing factor to Apple’s relative lack of malware was the comparatively small share Macs occupied in the overall personal computer market. As a trade-off though, the momentary diversion of granting access to an application to use your camera or microphone is preferable to an afternoon spent rooting out and removing spyware. In order to maintain that security posture, Mac users are subjected to occasional interruptions and other minor inconveniences. That being said, Apple enjoys a significant advantage against Microsoft in the struggle to secure their respective platforms. There are worms, trojans, adware, PUPs, RATs, rootkits, macros-while my personal Mac has never been infected by any of these (knock on wood), I made a significant portion of my income as an IT consultant detecting, removing, and preventing such nasty things from taking root on my customers’ Macs. To be pedantic, most malware today, regardless of platform, doesn’t fit the definition of a virus. Any long-time Mac user, and especially anyone who is used to managing Macs professionally will tell you that yes, Macs get malware. To uninstall AirParrot without using 3rd party tool, you can adopt the conventional means. Manual Approaches to Uninstall AirParrot on Mac Osx Uninstaller is featured with intuitive interface, streamlined process and powerful engine, which enable all-level users to easily and fully delet AirParrot from the Mac. The whole process may last less than one minute to complete. Once the removal is complete, click Back to Interface button to re-scan your Mac. > Review the components belonging to AirParrot that are scanned out, click Complete Uninstall button, and then click Yes in pop-up dialog to uninstall AirParrot. > Select AirParrot icon in the interface, and click Run Analysis button to run a scan. > Download Osx Uninstaller, install it on your Mac, and click to launch this tool. Video: How to easily & thoroughly uninstall AirParrot (or other Mac apps) To completely uninstall AirParrot and remove its vestiges, you just need to do 3 simple steps: launch > select > uninstall. Here we would like to recommend Osx Uninstaller, a lightweight yet powerful app designed for all level users to perfectly remove problematic, stubborn or malicious apps. If you do not want to dig down the system for removing AirParrot, you can turn to a professional uninstall tool to accomplish the task effortlessly. There are many Mac utilities that claim to help hunt down all application files and delete them for you. Perfectly Uninstall AirParrot within Simple Clicks (3) Launch the Activity Monitor from Dock, Launchpad or Spotlight > type AirParrot in the search box > select the process pertaining to AirParrot > click the “X” button on the upper left corner > click Quite in the pop-up dialog (if that fails, choose Force Quite).Īfter that you can carry out a clean uninstall either automatically or manually.(2)ěring AirParrot to the desktop, and choose Quit option from the Apple menu.(1) Right click on its icon on the Dock, and choose the Quit option.There are several options for you to exit out of AirParrot: Before you start the uninstallation, you are supposed to quite the app if it is running, otherwise the uninstall may fail or trigger error message. What should you do before uninstalling AirParrot:įirst of all, don’t rush to drag AirParrot to the Trash. Struggling to uninstall unneeded applications from your Mac computer? Having trouble in removing the entire application components around the system? This tutorial will show you how to effectively uninstall AirParrot in macOS or Mac OS X. Once you do not want to keep an app on your Mac, you can uninstall AirParrot by multiple methods. You can get an app from Mac’s App Store, discs or other websites, and then install it by dragging the app icon to the Applications folder or running the provided installer in the disk image or package file. There are various kinds of software that you can install on your Mac, and it is quite easy to manage those apps on macOS. Design and publish your site online with a single click Hosting your Website for Free with Bootstrap Studio. Froont is a web app that runs in your browser - not a full desktop application. It is super fast, supports custom domains and HTTPS, and is fully integrated with Bootstrap Studio. But Wix offers a full-fledged, feature-loaded plan for free. Most builders limit their free plans to nominal features so that you can just try out the builder. Free, Wix’s free plan comes with better functional capacities as compared to other platforms. All these can be used to create a completely customized and beautiful site. Bootstrap Studio Sites is our next gen website hosting platform. Here are the best free business templates that are currently available on the web. It ships with 18 pre-designed layouts, WooCommerce, Testimonials, and Counters modules. Tags: Skype, 2003 Software, 2011 Acquisitions, Android Software, Companies In The Prism Network, Crossplatform Software, Estonian Brands, Estonian Inventions, Freeware, Instant Messaging Clients, Ios Software, Macos Instant Messaging Clients, Microsoft Acquisitions, Microsoft Divisions, Peertopeer Software, Pocket Pc Software, Portable Software, Proprietary Freeware For Linux, Proprietary Software That Uses Qt, Silver Lake Partners Companies, Symbian Software, Universal Windows Platform Apps, Videoconferencing Software For Linux, Videotelephony, Voice Over Ip Clients For Linux, Voip Companies Of The United States, Voip Services, Voip Software, Windows Instant Messaging Clients, Windows Mobile Standard Software, Windows Phone Software, Android Auto Softwareīlender is a professional, free and open-source 3D computer graphics software toolset used for creating animated films, visual effects, art, 3D printed models, interactive 3D applications and video. It saves, loads, copies, disables, stores, exports and imports single modules, rows, sections and whole layouts. You can choose a desired website theme and start customizing it the way you want. Users may transmit both text and video messages, and may exchange digital documents such as images, text. RocketTheme produces beautiful templates each month, tastefully incorporating the very latest style trends in web design. It provides different themes to design responsive websites. Skype is an instant messaging app that provides online text message and video chat services. Buy Cartoon Outer Space Astronaut Rocket Cake Toppers Kids Boy Birthday Table Decorations Baking Cupcake Theme Party Decor. By default, you have access to all the free themes, which is fine for most users. Windows Mac Linux Android Blackberry iOS Xbox Shopify has a large library of free (about 100) and the largest library of premium themes (thousands). To finish up, turn the mold over and tap lightly to remove play dough/Plaster of Paris from the mold. Although I may choose to frame this to give it extra stability down the road – we’ll see.Īllow it to dry about 1 hour – see directions on the back of the package. If you want to hang yours with a ribbon like I did, put down 1/2” of Plaster of Paris over the play dough, add the ribbon, and cover with an additional 1/2” of Plaster of Paris. Now cover the entire project (colored handprints and all) with 1/2 – 1” of Plaster of Paris. Ideally you want to mix up all you’ll need at once so you don’t have variations in the color. You are going to need about 1 cup water, 2 cups Plaster of Paris, and a couple TAB powdered tempera paint color of your choice. I decided to make mine look springy so I tinted it yellow. You can leave it the light grey color if you like. Here is my Step 5 completed the 3 times I needed to do all my children’s hands.įinally, pick a complementing color to serve as your backdrop to the project. Clean out the plaster of Paris bowl immediately (so it doesn’t harden putting any extra in the garbage not down the sink where it can harden in your drain). Now, carefully spoon the colored Plaster of Paris into one of your child’s handprint. This is actually very easy, even for a craft impaired person. You will need to mix up each handprint separately to color them individual and ensure the plaster doesn’t set before you are ready. I used about 1/2 cup water, 1 cup Plaster of Paris, and 2 TAB of powdered tempera paint for each handprint. Next, mix up your plaster of Paris by following the directions on the can. You want them to sink enough to create a good impression, but not so much that they reach the bottom or squish the other children’s handprints. Then, one by one press one of each of your children’s hand carefully in the play dough. Next, press the play dough to evenly cover your mold. While it cools find your mold – it will come clean so it can be anything – plastic bin, Tupper wear, serving platter, etc. First, make a batch of our simple homemade play dough. Ideally I could use the standard output, but just tell it to use a different color than blue. I can try to figure this out, but am unsure to make the 95% confidence interval area shade as opposed to be a line etc, and like the more basic X and Y tick marks and scales in the Fit Plot. Then I tried to recreate the plot in a more basic way using the plot command and conf, and it contains the correct information but I will need to define all the different parameters that make up the graph, x, y spacing, coloring, etc. Specifically I set CPATTERN and CSYMBOL to a Yellow prior to the reg procedure. I have tried GOPTIONS prior to the command, but they are trumped by the PROCREG default options. I have tried GOPTIONS prior to the command, but they are trumped. Because this is a SAS standard output I am unsure how to do this. Because this is a SAS standard output I am unsure how to do this. Changing Colors on a Standard Output FitPlot from ProcReg, or recreating it in PLOT Posted 12-08-2016 05:13 PM (1788 views) I like the graphs output at baseline from the proc reg command for linear regression. Hence, we consider observations above 3.058634 or below -2.972506 to be outliers. In the sample dataset, the mean and standard deviation are 0.043064 and 1.00519, respectively. As such I would like to change the points, and possibly the lines and shading to different colors. The third step to find outliers in SAS is filtering all observations that are 3 standard deviations above or below the mean. I created many of these graphs for a figure of a paper, but the journal would like more color to differentiate them. OUTPUT OUT =OUTREG1 P =PREDICT R =RESID RSTUDENT =RSTUDENT COOKD =COOKD I like the graphs output at baseline from the proc reg command for linear regression: |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |