![]() I mean there is still a team working on KTC, so. Since there are two spots remaining on the challenge island board, does that mean that there are still two planned? Love the game! Q: Will we ever get the chance to have multiple of one mount in two crowns? the griffin is really good and it's too bad only one player can use itĬurrently not in our plans unfortunately - some challenge islands will let you do it though! No, mostly cause of how music contracts work. Q: Is there a possibility that in the future, you may bring back some older tracks from New Lands and Classic OSTs into Two Crowns? Not everyone will be able to get the cursed crown - it is supposed to be a special challenge for the most resolute and determined rulers. Just like with the units, puzzles, and buildings in the game, some players will figure their functions out on their own while some answers will need to be passed on from player to player. We know that it can be frustrating, but it is part of the Kingdom experience. It feels more like a slight to the players and makes me feel irrationally angry at whoever made the final call to not include it as a defined goal in gene. Q: Is there a reason you don't give your Cursed crown goals? It breaks immersion by forcing your players to look outside the game and then also be frustrated that there's not always a clear answer. ![]() I don’t see a see a ceiling per say, but I think Kingdom could feel dated at a certain point. We always had great chemistry and we are very protective of the core design philosophy. Thomas and I are still very close, he’s someone that builds new experiences and I thrive on expanding that experience. I’ve loved the challenge, the simplicity of the input with creating complex results from choices is what keep me and the team motivated. Do you see the concept reaching some sort of ceiling? And yet Kingdom keeps on implementing significant little tweaks that change the flow of the game in different ways. For Him, Kingdom was something simple which (it seems) he never planned to expand upon. Q: To Gordon (and the team really): How has it been to continue and expand over a concept like Kingdom? I've asked Thomas about it quite some time ago regarding Kingdom, and He told me he left because he felt there it was nothing else to do with the idea. We are not considering a co-op for Kingdom Eighties, but don't worry, we will keep supporting Kingdom Two Crowns So you will have the opportunity to enjoy new settings with your friends, along with discovering the story we've been writing for Eighties (where some secrets from Kingdom's lore will be revealed!). Q: Will there be a new game for co-op eighties? I know I already asked this question but I and most of my friends enjoyed playing the kingdom two crowns game and we will instantly buy the game if there is a co-op (multiplayer) option (btw the game still looks so fun will play it anyways) We always want to explore more opportunities like that - we had a couple of cool event specific ones at Gamescom and PAX! What kind of merchandise would YOU like to see? Q: Will you guys be making more merchandise that I can decorate my house with? It’s been discussed and I have a high-level design concept but it’s low on priority. Q: Any thoughts for a future version with multiplayer 1v1? Who expands and conquers faster? This question-and-answer session was joined by: For those who were unable to attend, or those waiting for our words, hear ye! We bring you a little roundup of our Kingdom Q & A hosted on Discord in times past.
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